
The next post will be posted in the new address. I have giveing you guys fair warning and i have no sympathy if you missed the last 7 post. Even though i have like 2 readers oh well.
Goblin: Ac:10 Inct:+1 Attack:+3Damage:1d4 move:5 Hp:1 Will:14 For:13 Reflex: 10
Goblin Archer: Ac:12 inct:+2 Attack: +3 Damage: ranged 1d6 move: 5 Hp:20 Will:12 For:12 Reflex:13
Goblin commander: Ac:16 inct:0 Attack:+5 Damage: 2d6 move:2 Hp:35 Will:16 For:13 Reflex:8
5 goblins, 2 goblin archer and 1 goblin commander. If they chose to capture the Goblin commander they may learn of the cult and plot of the Drackin. They could then go into the 2cd part of this adventure. If not then have them go to the prison.